This SIG event at CHI 2025 concluded with an audience that filled the entire room. Thank you very much for attending! You can find a beautiful drawing, a link to the shared notes, some photos, and the slides from the organizers in this after report. Basic information is archived below.
This beautiful graphic recording was created during the SIG by Shm Garanganao Almeda and is reposted here by their courtesy! You can also find a link to the shared Google Docs notes below.
Where? | Onsite venue: Room G217, Pacifico North 2F |
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When? | |
CHI '25 Program |
Japanese animation, or anime for short, has attracted global attention with its immense international growth. Despite its popularity, academic research has been limited to media studies, with grand questions like “what is anime,” i.e., observational and analytical perspectives, and more recently in computer science from the perspective of “how to generate the anime look,” focusing on representing visual characteristics with computer vision and machine learning methods. This Special Interest Group (SIG) aims to deepen this multifaceted cultural phenomenon from multidisciplinary perspectives, including “who” makes anime, “how” creativity support tools can aid the process, and “what” about non-visual aspects like anime voices.
Organized by experts from industry and academia, this SIG invites participants to the emerging area of anime research and aims to open up a new alley for human-computer interaction (HCI) research through collective discussion on potential directions and community fostering of anime-interested researchers.
Anime, creativity support, interaction design, social science, anthropology, psychology
Registration is now closed.
More details on why and how we are organizing this SIG meeting can be found in the author version of the special interest group proposal the ACM Digital Library (open access).