Anime SIG
Researching Japanese Animation From Technical, Cultural, and Industrial Perspectives

—「アニメ」を技術・文化・産業の観点で研究する

[Photo: Jun Kato][Photo: Yuki Koyama][Photo: Akinobu Maejima][Photo: Ryotaro Mihara][Photo: Katie Seaborn]

After report

This SIG event at CHI 2025 concluded with an audience that filled the entire room. Thank you very much for attending! You can find a beautiful drawing, a link to the shared notes, some photos, and the slides from the organizers in this after report. Basic information is archived below.

Shared notes

This beautiful graphic recording was created during the SIG by Shm Garanganao Almeda and is reposted here by their courtesy! You can also find a link to the shared Google Docs notes below.

Photos

Timetable and presentation materials

Introduction to "Anime SIG"

11:10-11:20
Jun Kato

Global condition of anime studies – what is "anime research"?

11:20-11:30
Ryotaro Mihara

Overview of the Japanese anime production workflow

11:30-11:45
Akinobu Maejima

Anime R&D case studies – how researchers developed tools for anime production

11:45-11:50
Yuki Koyama

Emerging fields and translational research from anime to HAI

11:50-11:55
Katie Seaborn

Q&A and discussion with audiences

12:00-12:40
All

About

Where?
Onsite venue: Room G217, Pacifico North 2F
When?
CHI '25 Program
Abstract

Japanese animation, or anime for short, has attracted global attention with its immense international growth. Despite its popularity, academic research has been limited to media studies, with grand questions like “what is anime,” i.e., observational and analytical perspectives, and more recently in computer science from the perspective of “how to generate the anime look,” focusing on representing visual characteristics with computer vision and machine learning methods. This Special Interest Group (SIG) aims to deepen this multifaceted cultural phenomenon from multidisciplinary perspectives, including “who” makes anime, “how” creativity support tools can aid the process, and “what” about non-visual aspects like anime voices.

Organized by experts from industry and academia, this SIG invites participants to the emerging area of anime research and aims to open up a new alley for human-computer interaction (HCI) research through collective discussion on potential directions and community fostering of anime-interested researchers.

[For Japanese speakers] SIG は講演を聞くだけでなくインタラクティブに議論へ参加することが期待されるセッションですが、当セッションでは質疑やグループワークなどの際、日本語話者のオーガナイザが一人以上対応可能なように構成しますので、言語バリアを気にせず奮ってご参加ください。
Keywords

Anime, creativity support, interaction design, social science, anthropology, psychology

Interested?

Registration is now closed.

SIG proposal

More details on why and how we are organizing this SIG meeting can be found in the author version of the special interest group proposal the ACM Digital Library (open access).