Anime SIG
Researching Japanese Animation From Technical, Cultural, and Industrial Perspectives

[Photo: Jun Kato][Photo: Yuki Koyama][Photo: Akinobu Maejima][Photo: Ryotaro Mihara][Photo: Katie Seaborn]

About

Where?
Onsite venue: Room G217, Pacifico North 2F
When?
CHI '25 Program
Abstract

Japanese animation, or anime for short, has attracted global attention with its immense international growth. Despite its popularity, academic research has been limited to media studies, with grand questions like “what is anime,” i.e., observational and analytical perspectives, and more recently in computer science from the perspective of “how to generate the anime look,” focusing on representing visual characteristics with computer vision and machine learning methods. This Special Interest Group (SIG) aims to deepen this multifaceted cultural phenomenon from multidisciplinary perspectives, including “who” makes anime, “how” creativity support tools can aid the process, and “what” about non-visual aspects like anime voices.

Organized by experts from industry and academia, this SIG invites participants to the emerging area of anime research and aims to open up a new alley for human-computer interaction (HCI) research through collective discussion on potential directions and community fostering of anime-interested researchers.

Keywords

Anime, creativity support, interaction design, social science, anthropology, psychology

Interested?

The registration form opens soon.

Registration (optional)
Special Interest Group (SIG) is a public session held at CHI 2025, and this pre-meeting registration is meant to help the organizers better understand the participants' interests and build sub-groups within the SIG meeting.
You are welcome even if you don't have time to complete this form!
While this pre-meeting registration is optional, your CHI registration is mandatory.
More details

More details on why and how we are organizing this SIG meeting can be found in the author version of the special interest group proposal.